Thursday, April 24, 2008

Headless Horseman


Headless Horseman

Headless Horseman Origins:
The Headless Horseman is an interesting character, but there is very little information on him. Some of the information I will include is based on my analysis of headless horseman tales both past and modern day. The original Headless Horseman originates from the Dutch tale of Sleepy Hollow, which was eventually turned into a book by Washington Irving. He is the ghost of a Hessian soldier whose head was shot off by a cannon ball in the Revolutionary War. Hessians were German mercenaries hired during the war. Unlike most ghosts, he has a physical form and rides a great black horse, which also has a physical form. He may or may not be the origin of the ghost rider myths. Since the original tale, many adaptations have been made, and newer legends of the Headless Horseman have been created. In some latter adaptations he is an undead being controlled by a witch. In recent tales, the horseman had filed his teeth to points and was a very powerful and merciless soldier when he was alive. His enemies feared him because he was known to decapitate them.

Headless Horseman Stats:
The horse of the Headless Horseman is very fast, faster than most horses. The horseman himself seems to have some measure of superhuman strength. Although not as strong as a vampire or werewolf, he is strong enough to easily lift a 200 pound man with one arm. Most of the time he kills his victims by decapitation. His weapons are an ever glowing jack-o-lantern, a sword, and a single bladed ax. In some tales, the jack-o-lantern can breath fire and burn things that are close to it. The horseman can also throw the jack-o-lantern with incredible accuracy. The horseman exudes a powerful aura that causes animals to panic and drives terror into the hearts of humans. He is invulnerable to most weapons, including firearms. And, despite the lack of his head, he is a reasoning and somewhat intelligent being. He is more powerful on All Hallows Eve, also known as Halloween. As he was when he was alive, the headless horseman is very skilled at wielding ax and sword. He kills those that travel through his woods at night. Although he cannot find his head, he will not allow any others even the chance of accidentally stumbling upon it.


Transformation:
Conventionally, one cannot become the Headless Horseman, nor can the Headless Horseman make other headless horsemen. It may be possible that more headless horsemen could be created if they lost their head in battle and had a strong enough will to return, but this remains doubtful and unlikely. However, it is never mentioned how the Hessian soldier returned or continues to move without a head. It may be that his desire to be whole, extreme evil, or the amount of men he decapitated in battle keeps him from resting. In the case of some newer myths, it is a witch that has disturbed his rest and called him back.

Alignment:
Evil. He can coexist with other evil goblins and forest beings and will not go out of his way to kill them. Should another evil being cross his path he will most likely kill it regardless of its alignment. He will kill any humans he can. As a side note, he does not bother horses.

Weaknesses and Slaying:
The Headless Horseman must be back at his resting place, a church graveyard in Sleepy Hollow, by dawn. Unlike most creatures, he cannot be killed by beheading obviously. He is neither zombie nor ghost. Such things as holy water, crucifixes, and bibles would keep him away, but not kill him. He would also avoid bright areas and fire. Ichabod believed that the horseman could not cross the church bridge and that he would disappear in a cloud of fire and brimstone when he had given up the chase. Since the horseman is already dead, slaying him would be difficult. In more recent tales he could be stopped by killing the witch controlling him. If he should ever regain his head or have the opportunity, he will kill anyone who is or was controlling him and drag them to Hell before return to his rest. He is riding out at night in search of his lost head, which presumably remains intact somewhere in Sleepy Hollow. If his head is returned, he will rest. Presumably, if he is damaged enough he will have to return to his resting place and heal. Cannon, holy heavy weapons such as swords and broad axes would be the only things strong enough to damage him. Like most mythical creatures, he was created in a time period long ago and will probably not be affected by weapons from our time period. Do not bother looking for his body during the day because it will probably not be there. As suggested by the fire and brimstone disappearance, the headless horseman most likely rests in another realm, hell, or some untouchable part of Sleepy Hollow. So far, short of intervention from God or angels, the Headless Horseman cannot be killed, only returned to rest. However, unlike werewolves or vampires, he is limited in the amount of area he can cover. He must return to his grave by daybreak and his resting place cannot be changed. Also, although he is evil, he is looking for his head and knows it is in the area.

Dracula


Vampires

Vampire Origins:
Folktales about vampires have been around since before the 1800's. The tales have their origins in Romania and Germany. In the 1800's vampires became a common legend and they were often depicted as thin and pale. They are known for drinking the blood of living beings. Vampires can live forever, but they must drink blood to continue to live. Vampires were brought to fame by Brahm Stoker, who wrote Dracula. Dracula was based on Vlad the impaler. Vlad was a violent, tyrannical emperor who had his enemies impaled and left their corpses hang from pikes and spears as a warning to all. Since the 1800's, stories of vampires have spread across the world and each culture has their own legends and descriptions of vampires. During the 1800's, people believed strongly in vampires and there are documented accounts of people digging up and staking corpses they believed to be vampires.

Vampire Stats:
Intelligence is a vampire's greatest strength. Because they live forever if not killed, they can continue learning and they will see much through the ages. The older a vampire is the more intelligent and dangerous he or she will be. Vampires can hypnotize their victims simply by looking them in the eyes. Most vampires have the ability to turn into bats. Some of the more ancient, pure blood vampires can become a large bat like monster. Vampires are stronger than most men because they have adrenaline flowing constantly and it never runs out. Some seem to have superhuman speed as well. Vampires become stronger and can even heal themselves by drinking the blood of the living. In fact, they must drink blood to sustain their immortality. If they stop drinking blood they will die. Human blood is best, but it is possible for them to survive on animal blood. Animal blood will weaken them though. They can go dormant for over a century, and during that time, they will not need blood, but when they awaken, they will be very week. Vampires never pass the age they were when they became vampires. The ultimate vampire is Dracula. He was the first, the greatest, and the most powerful of all the vampires. He could only have been defeated by one as intelligent as himself. Dr. Abraham Van Hellsing slew Dracula by driving a stake through his heart and cutting off his head while Dracula was resting in his coffin. More recent tales featuring Dracula have begun to surface. In these he is occasionally called Alucard, an anagram for Dracula. Like the Dracula of old, he is more powerful than any other vampire. Vampires do not have a shadow or a reflection.

Vampire Transformation:
Vampires create other vampires by sucking all the blood from their victims or by mixing their own blood with the victims. Unlike other beings, vampires choose who they want to become other vampires. Vampires have long fangs, which have small holes in the tips to suck or inject blood, much like a venomous snake. They leave small bite marks on their victim's neck. If bitten, one does not become a vampire immediately. Should the vampire who bit or sucked the victim's blood be killed, the person bitten will not become a vampire. Most vampires will not drain all of one person's blood in a single sitting. If someone dies from the vampire drinking all of their blood, that person will become a vampire under the control of the first vampire. If the controlling vampire is killed, those under his control will rest in peace. When a vampire mixes his blood with another, that person will slowly become a vampire, but he or she will retain free will and will not be returned to death when the original vampire is killed.

Alignment:
Evil with a few exceptions. Once in a very long time there will be a good vampire. Good vampires are the result of someone with a will and intelligence stronger than the vampire that bit them. They most overcome the pain of becoming a vampire, the loneliness of being hated for all eternity by humans and vampires alike, and they must find a way to drink blood without compromising their morals. For the most part, vampires are evil. Once they begin drinking blood they come to think of humans as no more than animals. Vampires hate the living and will kill those they can. However, they are not adverse to letting other evil beings serve them. Unlike werewolves who will normally kill any none werewolf being, Vampires tend to become king like figures, forcing others to serve them.

Vampire Weaknesses and Slaying:
Vampires are unholy beings. Bibles, crucifixes, and holy water will all injure them. Although not as reactive as werewolves, vampires hate silver. They also hate garlic cloves, roses, and will not come near them. Like most undead, they cannot abide fire and it is possible to kill them buy burning them to ashes. In most cases beheading will kill vampires. This does not work on Dracula and a few other ancient vampires. Vampires, including Dracula, will be killed if they do not return to their grave by sun rise. One way to kill a vampire is to lay a cross on his grave so he cannot return. Driving a wooden (preferably ash or oak) stake, measuring three feet in length, through a vampire's heart and into the coffin will kill most vampires. However cutting off the head after driving the stake will ensure they cannot rise again. Vampires cannot enter a Church. Werewolf venom will kill them almost instantly. Even Dracula would be killed if bitten by a powerful enough werewolf. In one recent legend, Gabriel Van Hellsing, became a werewolf and killed Dracula by biting his throat out.

Werewolves


Werewolves

Werewolf Origins:
Werewolf legends are some of my favorite stories. There are were-beast legends in almost every culture. For example, in India there are weretiger legends. Though they are world renowned, werewolf legends probably originated in Germanic lands, called Gaul by the Romans and Greeks. There are many origin stories, but in my opinion the best one is the vikings. Vikings were always known as great warriors and sea raiders. However, among them were warriors known as berserkers. These warriors got their name from the bearskins they often wore in battle. Berserkers would also wear wolf skins. Before battle, berserkers would gnash their teeth, bite their shields, and work themselves into a fit of rage. This gave them more strength and allowed them to ignore more pain. However, in blind rage, they would often attack allies. These berserkers would often remain savage and live away from the other vikings after battle. Thus, the legends of werewolves probably originated from these fierce wolf skin wearing men. Also, they would have been difficult to kill because the wolf or bear hides protected them to some extent, and their fits of rage allowed them to ignore pain.
Almost all werewolf origins point to killers and outlaws as being associated with werewolves. Lycanthrops or werewolves can be traced back as far as Greek literature. Werewolves are mentioned or known in some form in almost every country and culture. Their form varies from men changing completely into wolves to wolfmen that walk on two legs and simply have furry faces and long teeth. Most werewolves are somewhere in between.

Werewolf Stats:
Werewolves are known for extreme toughness. They have great strength, agility, and senses. Their strength is much greater than that of vampires. They can bend iron and steal easily. Their claws and teeth are both very sharp, and their teeth contain werewolf venom. They Can run extremely fast, jump very high, and land on their feet after a long fall without taking any damage. Legends of intelligence vary a lot. While they are always cunning hunters, most of the time they are considered violent and somewhat unintelligent. However, there are legends of intelligent werewolves as well. Werewolves can see very well at night and seem to be able to climb and swim quickly. Werewolves can be injured, but they heal very quickly. The scars and even minor injuries will remain when they return to human form, in most cases. However, even in human form they will heal from grievous injuries in only a few days. Some werewolves are said to have very thick tough hide that protects them. There are two variations of werewolf lifespan. One says werewolves will live the normal length of life. The other says that werewolfism (new word made just for this sentence) slows aging and werewolves can live to be 300 years old. However, all legends agree that werewolves are not ever living beings like vampires.

Transformation:
There are an amazing number of werewolf transformation legends that have been passed down through the ages. The most common one is werewolf venom. According to this legend, anyone bitten by a werewolf will become a werewolf at midnight of the next full moon. It is also said that one can become a werewolf by stripping naked and putting on a belt of wolf skin or a wolf skin cloak. Some legends involve drinking from certain streams or saying an incantation. One legend mentions dancing around a bronze knife stuck in a log seven times while singing an incantation. Each culture seems to have its own variation. Some cultures, like Argentina, say that the seventh son is born a werewolf. Normally transformation takes place under the full moon. Some legends say that it takes place at night. Others say that werewolves can transform at will, even during the day.Occasionally, it is said that werewolves form packs. These are often led by a single, alfa wolf, which is often white. Brown and gray are the most common werewolf colors. Black and white werewolves are often considered strong and more intelligent although this is not really true.

Alignment:
Mostly evil with some exceptions. Almost all legends agree that werewolves are violent, vicious, berserker type creatures. There are a very few that claim werewolves can maintain rationality. According to one of Wikipedia's sources, a man named Thiess, werewolves are the hounds of God sent to fight demons and witches. And, some say that werewolves are sent to punish the wicked. Most of the time, however, werewolves are dangerous to everyone as they hunt for blood. The biggest exception is vampires and other mythical beasts. There is great enmity between vampires and werewolves, so werewolves will attack vampires or other creatures, such as zombies or witches, before humans. Vampires and werewolves are eternal enemies. Although a werewolf is not affected by a vampire bite, werewolf venom is highly toxic to vampires. Werewolf venom will kill vampires almost immediately. One cannot be both werewolf and vampire.

Weaknesses and Slaying:
Silver. Silver has always been a werewolf weakness. Silver bullets, arrows, knives, swords, and so on can be used to kill a werewolf. Werewolves also hate fire and can be burned to death, although it would take a while. Like most mythical creatures, cutting off a werewolf's head will also kill it. Sunlight will burn a werewolf and cause it pain, but it will NOT kill it. Due to the fact that werewolves are usually beastly and not unholy creatures, crucifixes and holy water would have little or no effect on werewolves. It is said that werewolves hate wolf's bane. According to some legends, removing the wolf skin or wolf skin belt will also change a werewolf back to a human. Some odd ways mentioned to get rid of being a werewolf include kneeling in the same place for 100 years, and being struck in the head three times with an iron knife. When a werewolf is killed, it will revert to human form. Hunting a werewolf is extremely dangerous and should never be done in the woods. The only good way to hunt a werewolf is to lure it into an area that you have already set your ambush. Always have an escape plan ready though.
If you are being chased by a werewolf, wolf's bane and fire are your best bets. Any kind of silver, even silver table wear, will keep a werewolf at bay. Werewolves can run very fast and climb well, but they only swim as good as an average human, if not slightly worse. So you may be able to out swim a werewolf or escape on a boat. But remember, werewolves are persistent and have an incredible amount of stamina so make sure that if you are going to swim away you get to a vehicle before you tire out.

Wraiths

Wraith Origins:
Wraiths are spirit like beings that are parts of many legends. They originated in Norse mythology as guardian spirits known as vörór. These were believed to guard human souls. The word "wraith" was first recorded in 1513 as meaning ghost or spirit. J. R. R. Tolkien popularized wraiths in The Lord of the Rings books. Tolkien's wraiths are beings of power that feed on the strength and emotion of the living and serve only their master's will. In both The Lord of the Rings and popular legend, wraiths are tall human like figures shrouded in black. Wraiths are also considered spirits of vengeance. In some legends, wraiths appear as a warning that something bad will happen. According to more recent myths, wraiths can also be dark black humanoid creatures surrounded by shifting smoke. These seem like undead, but they are created through time manipulation. Time wraiths are extremely rare.

Wraith Stats:
Most wraiths are a type of ghost. Ringwraiths, like those from The Lord of the Rings, do have a physical form. They cannot be seen, but are covered with garments or armor. They are strong and incredibly powerful. They strike terror and panic into all, but the very bravest of hearts. Being near to them can cause pain and severe depression. Some possess unknown powers. These ghost like beings are usually malevolent and deadly. They carry and seem to be able to create their own weapons, perhaps by drawing them to the earthly realm from their own. The second type of wraiths, those created by time manipulation, do not have ghostly power, nor do they inspire fear. They have physical form and look somewhat human like. They are faster, stronger, and more agile than an average human. They also seem to be lighter as they can leap quite far and are incredibly acrobatic. They cannot summon weapons, but they have very limited control of time in a small area.

Transformation:
Wraiths are considered spirits of the dead. However, Ringwraiths were created by kings who desired power more than anything else. The only time wraith ever recorded was created when he found an item of ancient power that allowed him to travel back a short period in time as a wraith. Wraiths can make other wraiths by wounding or killing humans with wraithian weapons. Wraith weapons will leave shards in the wound they make so that a person once stabbed will most likely become a wraith.

Alignment:
Evil. Ringwraiths and other ghostly types are always evil. The ancient wraiths known as vörór on the other hand, were always good. Wraiths created by time manipulation can be either good or evil.

Weaknesses and Slaying:
Wraiths are weak to any cutting or piercing weapon. To vanquish them aim for where their head should be. Beware, if you are to close when you kill a wraith, you will be poisoned by their hatred and evil. This will cause death if not treated. Wraiths are aversive to fire and can be burned to death. Wraiths other than Ringwraiths, time wraiths, and vörór will be aversive to holy items. Ringwraiths can be killed by edged weapons. Little is known about vörór, but since they are good, there is no reason to slay them. Time wraiths can be killed if they take enough damage from any weapon, but they are tougher than the other types of wraiths because they have a physical form. Wraiths can withstand sunlight, but they do not like it. Ringwraith weapons will be dissolved by sunlight.

Zombie

It's hard to find a good zombie picture...Try playing Timesplitters Future Perfect

Zombies

Zombie Origins:
For the record, I hate zombies. Zombies are reanimated corpses. Though they are technically dead, they are not in the same category of undead as vampires. They have the ability to move and attack, but they are more like very unintelligent animals. There sole thought, goal, and drive is to feed on the living. Legends of zombies originate in the Afro-Caribbean culture, especially Haiti. There were old stories of Voodoo sorcerers raising corpses. These stories call the raised corpses "zonbi" and began around 1870. Although zombies originated in Afro-Caribbean culture, many cultures have tales of the dead returning or skeletons coming to life, including Norse, Japanese, and Indian cultures.

Zombie Stats:
Zombies are extremely dangerous, but not because they are fast, strong, or cunning. Zombies are highly contagious. The can transfer their disease with a bite or they can simply touch an open wound. Because the disease spreads so quickly, zombies will almost always come in packs. They feel no pain or remorse. They have none of their human emotions left. They can pursue for a long time because they don't feel fatigued. However, they are still only human, so to speak, and they cannot push their bodies past normal human limits. They become weaker as time passes because they never stop rotting. The life span of a zombie is usually less than 2 months, even if they are feeding regularly. If injured a zombie will never heal.

Transformation:
Once bitten by a zombie, normal humans have at maximum of three days before they become zombies themselves. The amount of time one has depends on physical health and genetic structure. As with most viruses, their are humans who are immune. However, this is very rare. There are a very few companies in the world with experimental cures, but your chances of finding one that works are very slim. As a person becomes a zombie, they will slowly stop feeling pain, their thoughts will get muddled, and they become more aggressive. When they become a full zombie, they will no longer feel pain or be able to think.

Alignment:
Evil to neutral. Zombies can be malevolent, but this is rare. In most cases where zombies are evil, they have been raised or are being controlled by an evil force. Ninety percent of the time, zombies are brain dead, constantly starving corpses. Their only thought is "Braaaaiiiinnnnssss." So, they attack simply to get food, not because they hate humans.

Weaknesses and Slaying:
Zombies may be the easiest of all legendary beings to kill. Almost any damage to the head will kill zombies whether it is a bullet, a sword, or a baseball bat. Beheading will also kill most zombies. There are a few who can still move without their head. If this happens, either smash the skull of the head or pierce the heart of the body. Lopping off arms and legs may slow the zombie down, but that will not kill it. Remember, zombies won't bleed to death, they are already dead. The number one rule when slaying zombies is, "don't show compassion." There is no such thing as a good zombie. They are dead and nothing remains of the person they once were, so don't hesitate to kill them. They are slow, but be careful they don't surround you. Even if they are easy to kill, numbers can be overwhelming. Get out of cities and highly populated areas. Zombies have bad coordination, so choose rough terrain to run and fight on. Zombies are EXTREMELY flammable. Thus, the only thing zombies fear is fire. Also, make sure that they don't cut or bite you. Zombie virus does not affect vampires, werewolves, ghost beings, or other legendary creatures. It will also not affect people who are immune, obviously.

Slayers Wepons

Alright, this will not be a complete list, but I am going to include some slayer weapons here.

Holy weapons:
God is perfect and darkness cannot abide in His presence. Of the beings mentioned on this site, He is one of the few that is real. Holy weapons and objects are made holy through His power. Obviously the bible, the church, holy water, and crucifixes are holy and will repel unholy things

Swords:
A sword, preferably blessed or inlaid with silver or both, is probably the most versatile and effective slaying weapon. A double edged sword is often mentioned in the Bible and scripture is often referred to as being as dangerous to evil as a double edged sword. These swords are also in the shape of a crucifix when turned point down.
Besides double edged swords, Japanese Masamune katana are considered holy swords. Do not get this confused with Muramasa, which were evil swords. Due to their enormous destructive power, Muramasa katana will kill legendary creatures, but Masamune katana will work better. The sword of Saint George, Excalibur, the sword of Roland, and several other very powerful holy swords exist in legend.

Silver:
Some creatures are not unholy. Therefore, they are not effected by unholy weapons. However, almost all of them have some weakness. Silver is a weakness for both vampires and werewolves. It is sometimes considered a holy metal. Quicksilver is an even more potent form of silver. Silver bullets and arrows a great way to kill a werewolf. Vampires are less vulnerable to silver, but can still be killed by it.

Wild plants and minerals:
Wild garlic will keep back vampires. Wolfsbane will drive off werewolves. These plants only effect the beings mentioned and they are not interchangeable. There are other wild plants that are considered to have holy properties, and I will insert them as I continue my research. Salt is often considered a good or holy mineral.

Holy objects:
As I mentioned above, crosses and holy water will repel evil and unholy creatures. The boundary of a Church is a safe zone from unholy creatures as they cannot set foot on sacred ground. Statues of the saints are also considered holy.

Assorted weapons:
The best way to kill a vampire is driving a three foot wooden stake through its heart. This is easiest when it is sleeping in its coffin. Discovered by the Dr. Abraham van Helsing, the first and greatest slayer, this is the most powerful method of killing vampires. Fire is a good way to kill most evil creatures. Spears and harpoons are excellent weapons as long as they are holy or have a silver head. They can be thrown and keep unholy creatures at a distance. Axes are a great weapon when you need a heavy blow. They are good for beheading, which will kill most creatures. Knives that are blessed or contain silver will work, but they are dangerous as they require you to get close to your enemy. Bows, rifles, and pistols work on many creatures depending on your ammunition and the time period. For example, a werewolf living in a Transylvanian town that still has horses, will not be affected by an AK-47 even if it has silver bullets because the gun is too far ahead of its time period. However, if it exists within about 30 years of the AK-47s creation, it may be affected. Why you ask? Well, it would just look ridiculous to have the hero riding a horse wearing a suit and powdered wig while firing a grenade launcher at a vampire.

Things that do not work:
Pentagrams, goat's blood, and evil incantations do not work. Using unholy practices to kill unholy beings does not work. This should be obvious. Conventional weapons, like machine guns and RPGs do not work either. In most cases the beings cannot advance past the age they were created in, thus werewolves can't use M-16's. For some reason, they seem unaffected by weapons created after that period. The exception is zombies. They are effected by any weapon from any period.